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LightburnModule 2.4~4 min read

Lightburn Interface Tour

Every panel and button in Lightburn 2.0, what it does, and when you'll touch it. Galvo-specific vs gantry-specific noted throughout.

The five panels you'll use 95% of the time

  1. Cuts / Layers: your layer manager. Shows every layer in the file, their settings, and which ones output.
  2. Laser: Start, Stop, Frame, Send, Save buttons + Start From mode + Job Origin selector + status.
  3. Move: jog the head, set Z focus, set origin, save positions.
  4. Preview (Alt+P), simulates the job before you run it.
  5. Material Library, saved settings per material per machine.

Cuts / Layers panel: column by column

The most-used panel. Each row is a layer. Columns left to right:

ColumnWhat it does
#Layer number / name
LayerColor swatch, also identifies the layer in the design view
ModeLine / Fill / Offset Fill / Image / Multi (sublayers)
Spd / PwrSpeed and Power Max, quick view
OutputToggle: layer runs or doesn't run
ShowToggle: visible in design view (does NOT affect output)
AirAir assist on/off (gantry only)

Below the layer list: quick edit fields for the selected layer, Pass Count, Speed, Power Max, Power Min, Interval, Frequency (galvo), Q-Pulse (MOPA / UV galvo).

Double-click any layer to open the full Cut Settings Editor, that's where every advanced setting lives.

Laser panel: your run controls

  • Start / Pause / Stop: run the job, pause it, halt.
  • Send (gantry), send the file to the controller's memory without running.
  • Save: save as a controller-native file (Ruida = .rd).
  • Frame: preview the job's bounds with the laser pointer (galvo: F1 opens Live Framing).
  • Start From dropdown, Absolute Coords / Current Position / User Origin (gantry only, see Alignment module).
  • Job Origin: 9-dot selector for orienting the design relative to the start point.
  • Cut Selected Graphics: only run what's selected.
  • Use Selection Origin: anchor framing on selection only.
  • Show Last Position: overlay last head location on the design.
  • Optimize Cut Path: checkbox: apply optimization rules to traversal order.
  • Status: Disconnected / Ready / Busy.
  • Device dropdown: switch between machine profiles you've saved (e.g., one per laser, one per lens).

Move panel: head positioning

  • Jog buttons: arrow keys move the head in X/Y; numeric keypad alternative if NumLock is on.
  • Distance / Speed: how far each jog moves and how fast.
  • Get Position: read the current X/Y/Z from the controller.
  • Move to Position (Go): type coordinates, the head drives there.
  • Saved Positions: store named locations (e.g., "tumbler jig start").
  • Set Origin: store the current position as User Origin.
  • Clear Origin: wipe the stored User Origin.
  • Set Finish Position: where the head parks after a job (gantry).
  • Focus Z: auto-focus probe (gantry, when supported).
  • Continuous Jog: hold to move, release to stop.

Preview window (Alt+P): your last sanity check

Always run Preview before committing to a job. It simulates everything:

  • Black lines = cut/engrave path. Red lines = travel/jump moves.
  • Time slider: scrub through the job to see exact order.
  • Playback Speed 1/10x to 40x, slow it down to inspect detail, speed it up to feel total time.
  • Show Traversal Moves: toggle the red travel lines.
  • Shade According to Power: visualize per-pixel power on grayscale / 3D Sliced layers.
  • Start Here: jump-start a job from a specific point in the simulation.
  • Save Image: export the preview as a PNG for documentation.
  • Time estimate at the bottom, surprisingly accurate.
Most-watched preview signal
Excessive red traversal lines = poor optimization or too many small disconnected cuts. If your 5-minute fill estimate has 90 seconds of red travel, the optimization is leaving money on the table. See Optimization & Job Speed.

Other panels worth knowing

  • Console: text/GCode output. Mostly relevant for GRBL diode lasers.
  • File List: DSP files stored on the Ruida controller (gantry only).
  • Camera Control: for the Lightburn camera if installed.
  • Shape Properties: per-shape overrides (priority, individual power).
  • Art Library: re-usable graphics across projects.
  • Material Library, saved settings per material; the productivity unlock.

Toolbars (top of window)

  • Main Toolbar: file, edit, group/ungroup, align.
  • Creation Toolbar: line, rectangle, ellipse, polygon, text.
  • Modes Toolbar: node edit, selection, etc.
  • Modifiers Toolbar: boolean operations, offset shapes.
  • Numeric Edits Toolbar: set position/size by exact number.
  • Arrangement Toolbar: distribute, align selected shapes.
  • Color Palette: assigns a layer to a shape; click a color while shape is selected.

Keyboard shortcuts (the ones worth memorizing)

ShortcutWhat it does
F1Frame (galvo: opens Live Framing)
F4Frame the job (gantry alt)
Alt+PPreview window
Ctrl+DDuplicate selection
Ctrl+G / Ctrl+UGroup / Ungroup
Ctrl+LDraw line
Ctrl+RRectangle
Ctrl+EEllipse
Ctrl+TText
Alt++ / Alt+-Boolean Union / Subtract
Ctrl+Shift+HFlip horizontal
Ctrl+0Zoom to page
S / D / I / B(Node edit) Smooth / Delete / Insert node / Break shape
Alt+XExport

Mac users: ⌘ replaces Ctrl, ⌥ replaces Alt.

Verified against LightBurn 2.x. Source: LightBurn official documentation. Reference index, CutsLayersWindow, LaserWindow, MoveWindow, Preview, Hotkeys.